Liberated Pixel Loving Cup July 2012: Coding Phase

The Content Creation Phase of the Liberated Pixel Cup is over!

You mightiness desire to ignore this weblog post service as well as read their announcement instead.

Here is a partial preview of the results:

More, non as well as then prissy previews: [part1, part2]

18 infinitesimal preview of all .flac files (two .ogg files excluded):
Download from [mp3, 17M or ogg, 13M]

Get all files from in .zip format:
Download from [link, 185M], [part1, 96M | part2, 90M]

Now it is fourth dimension for the Coding Phase of the Liberated Pixel Cup!

  • Start: July 1st, 12:01 AM Pacific Daylight Time
  • End: July 31st, 11:59PM Pacific Daylight Time
  • License:  Code entries must move gratuitous as well as opened upward source, as well as must move available nether the GNU GPL 3.0.  You may optionally expose the code nether whatever additional license(s) that y'all choose.
  • Source code:  You must furnish the consummate source code for your entry.  Any code y'all hit got written for your game prior to the showtime of the competitor must move made available at the showtime of the contest.
  • Platform:  Your code must move able to move compiled as well as run on a 100% free-as-in-freedom platform.  It may non brand role of whatever proprietary libraries or VMs.  Just to move clear, nosotros cannot convey games that volition ONLY run on ane of the following:  Flash, Silverlight, XNA, Unity, Windows, MacOS , Mac OS X, iOS, proprietary JVMs, or similar.  It is perfectly acceptable if your game runs on whatever of these platforms, only it must besides reach an opened upward platform (we strongly recommend making certain that your plan run on modern flavors of GNU/Linux, every bit all of the judges volition hit got access to it).
  • Framework:  You may role an existing engine or framework, or construct your game from scratch.

Judging Criteria:
  • Consistency of style:  Your game should primarily brand role of the fine art either provided for or entered into the contest.  You may add together additional fine art if needed, only all master copy fine art included inwards the game must move available nether the CC-BY-SA 3.0 License as well as the GNU GPL 3.0 (existing fine art from other sources may move nether whatever free-as-in-freedom license).
  • Ease of use:  Your game should move slow to compile as well as run.  You won't move disqualified automatically if a approximate is unable to run your game, only it volition count against you.  You are advised to avoid having large numbers of obscure dependencies or requiring haemorrhage border (unstable) libraries.
  • Creativity:  Games volition move judged on how creatively they role the artwork.
  • Judge's opinion:  How much the judges similar your game.

Good luck as well as dandy Success!

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